Thursday, 13 October 2011

Finals


For my final photo i wanted to show that it is quite relfective and that there is alot of stuff in the middle of it.
Unfortunatly there are some broken bits of my model in the center. This was from cleaning the real tight spaces.

 Final photo

I really like how my render came out. I think that the idea of valuable and expensive is shown well. I think that it looks quite realistic with the reflections and shadows

Final render

Here are my final for project 3

Final 3



I think that just from these images even without much light looks valuable and how i want them to come across




Gold and Silver are used in all 3 models and i have glass and grome in the two which came from the atom
For my finals i want my materials to have as valuable metals.

development 4



I think the scene i have works well for how i am trying to get my point across

Becuase i want to show that my models are valuable i want to have them in some sort of case in a show room.





Next i decided to focus on the scene for my final render

My model came out quite well

development 3


I had to get rid of the center oval because it made it to condensed in the middle



After my model was printed all the sides were to thin and they all snapped when i was trying to clean it so i had to redo my model and make all the sides thicker

I decided to have this model as my final



To make it look even better i decided to put a sort of cage around it which would hold it all in place



After talking with Richard (my tutor) he gave me the idea copying and twisting my model around each other

development 2


These are 2 different possible texture styles i am thinking of having




 I decided on a hexagon texture and make it go right around the
 I started adding textures to my first model.

I just copied and inverted my model. I like how the ball is in the middle and acts kind of like a core


On my second model i did some small changes to make it look better

development



I only really need to have one solid works part becuase i can make the rest of it in 3DS max




I then started doing the other image in solid works

I really like this object and i am thinking of having this as my final model.



 When i was done with these 3 i exported then into 3DS max



All of the ovals are slightly smaller than each other

I started with the oval rings.

After i have chosen the images which i am going to expand on i put them into solidworks

Patterns




Here are some images which could be a good idea for a pattern

I really want to have some sort of patten when goes right around my model. Something to make it seem not as smooth.